G EAR: ITEMS AND ACCESSORIE SThis is a list of accessories and utility equipment that may be found throughout the amalgamated universe. Unlike the artifacts gained through character abilities, these itemsdon’t carry over much of the physics from their original worlds--they’re unanchored, and thus subject to thenew reality’s rules, whatever those happen to be. As a result, they tend to not be as powerful or confer as many benefits. They can still be pretty useful in a pinch, though.FORENSICS KITInvaluable for conducting a search of a crime scene, a Forensics Kit contains everything an investigator would need to dust for finger prints, compare blood samples and ballistics impact, test gun residues, and isolate evidence for safe keeping. While most police officers wouldn’t carry an entire Forensics Kit with them, detectives and other career investigators that deal in solving mysteries like to keep one of these somewhere accessable for an emergency. That being said, a good, complete Forensics Kit is difficult to purchase whole; most people that need one slowly piece together its components themselves, leading every Forensics Kit to look a little different.GAS MASKA Gas Mask is an air-tight mask specially reinforced against toxic gases, noxious vapors, and other airborne pollutants. It can stop any bacteria or biological weapons that are meant to be inhaled, but of course, doesn’t stop any similar attacks that could be absorbed through the skin. Most Gas Masks have adjustable straps, and Gas Masks made or modified after the Great Collide are designed to combat a wider range of offending materials than those built in any single world--owed, in no small part, to greater access to a wider range of technologies, in addition to exposure to new chemical weapons.STIMPACKA Stimpack, or stimulation delivery package, is a sort of compartmentalized method of administering medication. Due to the high demand for them and the difficulty of crafting them, Stimpacks are fairly rare and costly when sold on the market. They also have varying levels of effectiveness, as some Stimpacks have been stocked in less than optimal conditions for a great length of time, or were engineered by less skilled chemists. A typical Stimpack will heal minor cuts and damage, recovering 2 HP upon use. They can also reset and begin mending out of place bones, essentially “healing” broken limbs moments after injection.