R ESIDENT EVIL ENEMIE SThis is a list of enemies, hazards, and other threats from the Resident Evil series.GIANT SPIDERHealth:20Attack:06Defense:02Class:BugAs the name implies, these are spiders that have grown to almost 4 feet in height and roughly 100 lbs. Originally designed as bio-weapons by the Umbrella Corporation, most have broken loose and spawned more of their species. They rarely spin webs, preferring to hunt for live prey in the dark of urban areas, and can run up to 24 mph--in addition to scaling walls as easily as a normal spider. If their bite deals damage, it inflicts Poisonstatus, but does not carry the T-Virus like some of Umbrella’s other monsters do. Some giant spiders can eject venom straight from their abdomen for a distance attack, which also inflicts Poison. Those with venom ejectors are especially dangerous--their abdomens will rupture upon death, and anyone near the spider must make one last defense check or be hit with the venom.PLANT 43Health:12Attack:05Defense:04Class:PlantPlant 43s are experimental bioweapons developed by Umbrella, based on an accidental mutation that occurred during the Mansion Incident of 1998. As these plant monsters are able to walk, many of them were able to escape containment in the lead up to the destruction of Raccoon City. Fairly intelligent (for a walking plant, anyway), they attack by whipping or lashing out with their vines, or by spewing acidic chemicals from their “mouths.” They are able to spew two different kinds of acids--one is more corrosive, able to eat through walls and the like, while the other inflicts Poisonstatus on organic targets. They have been known to “play dead,” only to lash their vines out and grab at anyone who approaches them. They are weak to Fire based attacks.ZOMBIEHealth:10Attack:04Defense:00Class:UndeadHumans infected with the T-Virus, these ghoulish individuals are now brain dead monsters that crave living flesh. They’re slow, shambling monsters, and easily outran, but they tend to group up and attack in mobs. Any damage caused by Zombies--be it a scratch, a bite, or anything that produces wounding--will also infect their victim with the T-Virus.This works exactly like Poison, and can be countered and resisted with the same types of abilities. However, if someone infected with the T-Virus dies, they will themselves rise as a mindless, man-eating Zombie, and continue to spread the T-Virus to their victims. Zombies are immune to Poison.ZOMBIE DOGHealth:06Attack:06Defense:06Class:Animal / UndeadCanines that have ingested T-Virus infected food or organisms transform into Zombie Dogs. Unless normal Zombies, these mutts maintain the speed and agility they had in life while acquiring the trademark hunger for living meat. Zombie Dogs are incredibly aggressive, and are able to smell people from great distances. Their bite inflicts the T-Virus, which functions identically to Poison--except that when someone affected by the T-Virus dies, they rise as a Zombie themselves. Zombie Dogs are immune to Poison and Blind.