F INAL FANTASY ENEMIE SThis is a list of enemies, hazards, and other threats from the Final Fantasy series.AHRIMANHealth:12Attack:07Defense:04Class:DemonAhriman are round, yellow demons, often drawn to great sources of magic or outlets of similar mystical energy, like portals and leylines. Though they do have a nasty bite and can swipe with their wing-claws, their biggest threat is really the giant eye in the middle of their bodies. Aside from being able to use an ultrasonic screech--which deals sound-based damage to all its foes, at no penalty--once per fight an Ahriman can, as a main action, use its stare to petrify a target. This deals no damage, but if the character doesn’t fully succeed on a defense check, they are instantly Transformed into a solid statue. A petrified character cannot act, speak, or even move; they are turned to stone, helpless until they can be treated.BLOOD TASTEHealth:06Attack:06Defense:05Class:AnimalMonstrous canines bred for domestic combat, Blood Tastes resemble large, strange dogs with a single tentacle extending from their back. That tentacle is, as the name of the species implies, capable of draining blood directly from a target and using it to empower the Blood Taste, not unlike a mythical vampire. When at full health a Blood Taste will attack with its strong bite, but if hurt in any way, it’ll use the tentacle. Any damage the Blood Taste manages to inflict with its tentacle it recovers as HP. Blood Tastes have incredible senses, often used as patrol or searching animals by military types; their sense of smell is impeccable. As a result, they are immune to Blind status.CACTUARHealth:04Attack:01Defense:09Class:PlantCactuars are strange creatures, existing almost exclusively in desert environments. Their stiff joints barely move as they walk, and they’ll often spend hours at a time standing in the same place, with the same stance. Despite this, they are ridiculously fast, and can vanish in a puff of smoke if frightened. If provoked, they lead with an attack called 1 Needle; it deals exactly 1 damage, which cannot be raised or lowered. If they take damage and survive it, however, a Cactuar will up the ante with a counter-attack called 10 Needles. The Cactuar spins in place, sending a barrage of needles in all directions. This always deals 10 damage exactly, no alterations, but is distributed between multiple targets. When the counter-attack is used, the initial attacker receives 5 unaltered damage, the character closest to them receives 3 unaltered damage, and the second nearest target receives 2 unaltered damage. If only two targets are available the Cactuar deals 5 to each, and if only one target is available it deals 10 pure damage to that target. A Cactuar will only ever use 10 Needles as a counter-attack. HEDGEHOG PIEHealth:03Attack:04Defense:02Class:AnimalThese small, weak creatures seem to prefer living among garbage--often congregating in slums, junkyards, and other places where trash dwells. They mostly attack physically, able to kick off the ground to hurl themselves at foes, curling up into a spiked ball in mid-air to deal a sharp bodyblow. They can, on occasion, also cast fire spells--dealing Fire based damage as they hurl magical flames through the air. Cold-based attacks gain a +2 bonus against Hedgehog Pies, as if anyone needed it.SWEEPERHealth:13Attack:06Defense:06Class:AutomatonLarge sentries built for patrolling military installations, power plants and the like, Sweepers pack dual machine guns and heavy armor. As a side action, a Sweeper can fire a smoke canister, which immediately fills a 15 by 15 foot area with thick smoke; those inside the smoke, or attempting to attack through it, are treated as though they were Blind.Sweepers themselves have sensors advanced enough that they’re immune to Blind, as well as Poison, and any mind affecting abilities or status effects like Charm or Rage. Sweepers are weak to Electricity based damage.TONBERRYHealth:20Attack:20Defense:00Class:????Bizarre creatures sometimes found in the darkest, most ancient dungeons, Tonberries are as slow as they are dangerous. They hobble through the dark with nothing but a knife and lantern, tracking down those they can sense sins upon. For Tonberries, the knowing death of any creature (especially Tonberries, though) is a sin, and adventurers that have killed more are the highest priority targets. Tonberries have no way to attack from a distance; however, a single stab from a Tonberry’s knife is more than sufficient for killing almost anyone. Tonberries are hardy but lack the speed to properly defend themselves; as long as one is wary of their surroundings and keeps a safe distance, Tonberries aren’t so bad. Tonberries are immune to Charm status.