T SUBAKI NAKATSUKAS ATsubaki is a Demon Weapon, one who can transform her body into a powerful weapon and resonate her soul with a wielder, as well as a member of the Nakatsukasa Clan. Tsubaki joined the Death Weapon Meister Academy to grow stronger and learn to be a more competent Demon Weapon, in the hopes of stopping her out-of-control brother from consuming human souls and becoming an unstoppable evil. Tsubaki did eventually defeat her brother and absorb him, but over the course of her training with the Academy, became embroiled in a battle against forces far more vile and far more powerful. After the Great Collide, Tsubaki continues seeking to grow as a combatant and as a person, and to keep the new world from being swept up in madness.CHECKSRoll 3d10and take the highest result for checks to recognize or understand magical weapons and tools, checks to tell if someone’s lying or hiding something, checks that involve cooking, and checks involving combat tactics and strategy.Roll 2d10 and take the highest result for attack checks made when you are being wielded as a weapon, defense checks to dodge or avoid, checks involving stealth, and checks to notice things.Roll 1d10 for anything else.XPWhenever you talk an ally out of doing something brash, or talk them into approaching a situation more tactically, gain 1 XP.When you act as a mediator and help diffuse an argument between two other parties, gain 3 XP.When you prevent madness from overtaking the world, gain 5 XP.YOU BEGIN WITHDark Arm: You are a Demon Shadow Weapon, a Dark Arm. Though you have a human form, you are also able to assume the shape of a physical weapon, to be wielded by another; those that wield a Demon Weapon are called Meisters. In your own world you were able to take the shape of various weapons, but because of the Great Collide, you are limited (for now) to the form of a short ninjatō. You can manifest glimpses of this weapon when you attack independently--forming a blade from your forearm to slash at an enemy, for instance--but you are at your strongest when you take the full shape of a weapon and are wielded as such.When you are being wielded, your Meister rolls 2d10 on any attack checks with you, even if they’re not normally proficient with your style of weapon. When you attack on your turn, you will your Meister to swing you, and you roll 2d10 on any attack checks with yourself. From an in-character, outsider perspective, the Meister appears to be attacking twice in one round; in reality, you and your Meister are both attacking with you as a weapon independently. You and the Meister act as one cohesive unit, your souls attempting to operate on the same wavelength. You still have the option to move, as well--you can essentially force your Meister to travel your normal movement distance. Because you and your Meister can both move their body in this way, in combat your Meister basically has double their normal speed (one move for you, and one for them), and out of combat a Meister carrying you is granted Haste status.As a weapon in someone’s hands you are difficult to target, and your metal is reinforced by your user’s soul; you cannot be attacked while you are a wielded weapon. You are able to speak still, and your human form appears in the reflection of your blade. You can also “sense” the world around you--both you and your Meister are immune to Blind while you are being wielded.LEVEL UP CHOICESArt of Assassination:You have received extensive training in the ways and methods of being an assassin, and can pass this knowledge onto your Meister. You may automatically succeed on any check to hide, sneak, or otherwise be stealthy; if you are being wielded as a weapon, your wielder automatically succeeds, as well. After you use this ability, roll 1d10; on a 1-5, shut this ability down.Chain Scythe Mode: As a side action, you can take the form of two scythes connected by a chain. You can vary the length of the chain at will, attacking from up to 50 feet away. When you attack or are used to attack in this form, you and your Meister do not provoke any melee-based counter-attacks. You can be used as a grappling tool to climb, swing from overhead architecture, or grab an object and pull it near. You can also utilize these aspects yourself when you are in human form--extending a chain scythe from your body to imitate the properties of the ability. You must take this ability to take the following:Chain Binding: When you deal damage in Chain Scythe mode, you can pull the enemy up to 20 feet closer to your Meister (or yourself, if you’re not being wielded). Alternatively, you may bind the enemy’s legs by wrapping your chain around them. Until the start of your next turn the target is still able to act, but cannot move from their current spot. This second option does not work on airborne opponents.Dummy Mode: As a side action, you can take on the form of whichever Meister wielded you in combat last. You perfectly imitate their physique, voice, and even mannerisms, using information you retained from sharing similar wavelengths; however, you do not get access to their skills or abilities. Unless you do something drastically out of character for them, you automatically succeed on any checks to impersonate them. You can change back to your normal human form as a side action.Shuriken Mode: As a side action, you can transform into a large, five-pointed shuriken. When thrown, you can alter your own trajectory in mid-air, allowing you to curve in unusual ways and return to your Meister’s hand from any flight path. You become a ranged weapon, and are more easily able to attack multiple foes in a round. While in Shuriken Mode, you (or your Meister) take a -1 penalty for every additional attack target, rather than the normal -2 for every additional one.Smoke Bomb Mode: As a side action, you can become a smoke bomb. When you impact a hard surface such as the floor (throwing yourself down, or throwing you down, is also a side action), you form a 15 by 15 foot field of smoke. Anyone inside the smoke is inflicted withBlind for as long as they’re within it, and those trying to see or attack through the smoke are treated as though they were Blind, as well. You can “part” the veil of smoke in select portions, allowing your allies to see through it without giving your enemies the same advantage. You cannot attack, be attacked, or be wielded as a weapon for as long as you maintain the smoke, but you can return to your human form or a different weapon form as a side action.Strength of Soul: Your soul is an exceptional one, strong enough that the mystical properties that constitute you cannot be shut down. You are immune to the status effect Silence, as is anyone wielding you as a weapon.Uncanny Sword: A powerful form gained from consuming the soul of your brother back in your own world; as a side action you can take the shape of a black-bladed katana with a bandaged hilt. While in this form, you can control your Maester’s shadow, forming sharp blades and claws that can react in an instant. When your wielder fully defends against a melee attack, you may make a counter-attack with a -2 penalty without using your turn. Uncanny Sword [True Form]: You can take the true form of the Uncanny Sword with a longer, glowing red blade. However, because few can consistently adhere to the Will of Nakatsukasa, this form has detrimental effects on you. You can enter this form as a side action, and exit it as a main action. You and your Meister roll 3d10 on all attack and defense checks while you are in this shape; however, at the start of your turn you take 2 automatic damage which cannot be raised or lowered.Wavelength Control: You have gotten better at matching the wavelength of another, making you and your wielder a more cohesive and singular fighter. Whenever your Maester takes damage, you may split the damage between the two of you in any way that you choose--as long as the Maester still takes a minimum of 1 damage.