T RUNK S---CHECKSRoll 3d10 and take the highest result for ----.Roll 2d10 and take the highest result for ----.Roll 1d10 for anything else.XPWhenever you ---- gain 1 XP.When ----, gain 3 XP.Whenever ---- gain 5 XP.YOU BEGIN WITH????: -----LEVEL UP CHOICESBurning Attack: You move your arms rapidly in a specific pattern, drawing in energy before bringing your thumbs and index fingers together; from this diamond shape, you fire a large ki blast. This ranged attack damages the target at a ki level, wounding them spiritually; treat this as Burning status. After you use this ability, roll 1d10; on a 1-5, shut it down.Buster Cannon: ---Capsule Gear: You carry miscellaneous equipment in Capsule Corp capsules. With a press of a button, the item can be retrieved. Whenever you need a non-magical, non-unique item (like an electrician’s kit, a motorcycle, sunglasses, etc) you may simply declare that you have one. After you use this, roll 1d10; on a 1-5, shut it down.Flight: You can channel your ki to lift yourself into the air, attaining flight. You can fly as fast as you normally move on the ground.Heat Dome: Grabbing an opponent from melee range, you proceed to hurl them high into the air. Then, charging energy in a huge dome around you, you launch a powerful beam straight up at the thrown foe. You deal an automatic 1 damage to any enemies within 5 feet of you, in addition to a normal attack against the tossed foe; the tossed foe is rendered airborne until the start of their turn, and is vulnerable to any attacks that capitalize on that. Shining Sword: You hit an opponent with a rapid series of sword slashes, finishing up with a one-handed ki blast.Super Saiyan: After a great moment of anger and tragedy, you obtained the legendary form of the Saiyan race. Your hair turns gold and lifts toward the air, and your resilience increases dramatically. You can go Super Saiyan as a side action; you immediately gain 10 HP, up to a total of 20 HP--double your normal capacity until the end of combat. If you have more than 10 HP at the end of the fight, your HP total is dropped back to 10. Shut this ability off the first time it’s used. You must have unlocked this ability to unlock the next one:Ultra Super Saiyan: An enhanced version of Super Saiyan, you trade speed and mobility for more raw power. You can enter your Ultra Super Saiyan form as a side action; your speed is halved, but you gain a +1 on all attack and defense checks. This lasts until the end of combat unless you decide to end it early, and can be used during or independently from your normal Super Saiyan benefits.Sword Rush: You rush forward in a blur, slicing all foes in your way. You move forward 20 feet, dealing damage to any enemies that came within 5 feet of your path. You are immune to floor spikes, isolated fires, caltrops, and other environmental hazards or rough terrain during this movement. If you roll a 6 or higher on an attack check with Sword Rush, shut it down. You may also choose to inflict Armor Break on one target within your rush; if you do, shut the ability down immediately.