ÚCI  O Lúcio   Correia   dos   Santos   is   an   international   celebrity   and   an   underground hero.   Building   his   way   up   from   street   corner   performances   to   massive concerts,   Lúcio’s   music   inspired   and   uplifted   all   across   Brazil.   When   the multinational   corporation   Vishkar   moved   in   and   began   to   impose   a   sort   of fascism   on   his   nation,   however,   Lúcio   answered   the   call.   He   stole   sonic technology   that   Vishkar   had   been   using   to   oppress,   and   weaponized   it   to rally   others   and   fight   back.   After   driving   Vishkar   out,   Lúcio   became   an overnight   success--a   star   playing   music   across   the   globe,   idolized   for   his heroism.   Lúcio   continued   the   fight,   doing   good   through   his   action   and music.    He    seeks    to    do    the    same    after    the    Great    Collide,    toppling    evil corporations   and   fighting   fascist   regimes   while   inspiring   others   to   stand up themselves. CHECKS Roll   3d10    and   take   the   highest   result   for   checks   to   inspire   or   motivate, checks   to   write   or   perform   electronic   music,   and   checks   to   understand   or recognize technology. Roll   2d10   and   take   the   highest   result   for   checks   to   dodge   or   avoid,   checks involving   speed   or   mobility,   checks   to   hack   or   repair   electronics   (including locks   and   security   systems),   checks   to   repair   or   modify   vehicles   and   other machines, and checks to persuade or engage in diplomacy. Roll 1d10 for anything else. XP When you manage to maintain your energy and optimism in a dire situation, gain 1 XP . Whenever you inspire someone to stand up for themselves, gain 3 XP . When you drive a soulless corporation or oppresive dictatorship away from a community, gain 5 XP . YOU BEGIN WITH Can’t   Stop,   Won’t   Stop:   Using   projected   hard-light   “blades,”   you   can   skate   at   incredible   speeds.   You   have   a   permanent   Haste effect.   You   can   skate   straight   across   vertical   surfaces   or   across   surfaces   that   shouldn’t   be   able   to   support   your   weight   (such   as water),   as   long   as   you   maintain   momentum.   You   are   immune   to   the   status   effect   Freezing    (though   you   still   take   damage   from extreme   cold),   and   any   other   status   effects   that   would   affect   your   movement.   You   can   be   physically   slowed   (by   mud,   spider webs,   quicksand,   etc)   but   you   cannot   be   completely   stopped,   stunned,   or   locked   in   place   by   anything   short   of   an   actual   physical barrier (such as a cage, walls, pits, etc). LEVEL UP CHOICES Amp   It   Up:   In   order   to   take   this   ability,   you   must   have   already   acquired   at   least   one   of   your   Crossfade    abilities.   You   are   able   to temporarily   boost   the   power   of   your   speakers,   amplifying   the   results   of   your   Crossfade   technology.   When   you   activate   this ability,   its   effects   lasts   until   the   end   of   combat   (or   1   minute,   if   out   of   combat).   Your   Crossfade   [Healing   Boost]    ability   now restores   3   HP   instead   of   1   HP   per   side   action.   Your   Crossfade   [Speed   Boost]    ability,   in   addition   to   granting   a   +1   bonus   to   dodge checks,   grants   the   benefits   of   your   Can’t   Stop,   Won’t   Stop    ability   to   your   entire   party   until   the   start   of   your   next   turn.   They ignore   the   effects   of   Freezing   and   other   movement-hindering   statuses,   they   can   run   as   fast   as   you   normally   skate,   they   can   run across vertical surfaces, and so on. Shut Amp It Up  down after using it once. Crossfade   [Healing   Boost]:    Via   speakers   built   into   your   stolen   technology,   you   can   play   music   that   heals   you   and   nearby teammates.   As   a   side   action,   you   can   restore   1   HP   to   yourself   and   every   ally   within   25   feet   of   you.   This   ability   cannot   be   used   on the same turn as Crossfade [Speed Boost]  or Reverse Amp . Crossfade   [Speed   Boost]:    Via   speakers   built   into   your   stolen   technology,   you   can   play   music   that   increases   the   speed   of   you   and your   teammates.   As   a   side   action,   you   may   grant   you   and   all   allies   within   25   feet   a   +1   bonus   to   defense   checks   that   involve dodging   or   avoiding.   This   bonus   lasts   until   the   start   of   your   next   turn.   This   ability   cannot   be   used   on   the   same   turn   as   Crossfade [Healing Boost]  or Reverse Amp . Floor    is    Lava:     Your    devices    make    you    very    fast    and    very    agile,    and    you    are    very    good    at    using    your    devices.    You    may automatically   succeed   on   any   non-combat   check   that   involves   physical   speed,   movement,   balance,   and/or   maneuverability,   such as   leaping   across   a   series   of   pits   or   working   your   way   through   a   trapped   room.   After   you   use   this   ability,   roll   1d10;   on   a   1-5,   shut it down. Reverse   Amp:   You   are   able   to   play   a   distorted,   reversed   and   layered   iteration   of   your   music,   which   negatively   affects   your   foes. You   may   use   Reverse   Amp   as   a   side   action.   All   enemies   within   25   feet   of   you   take   an   automatic   1   damage   that   cannot   be   raised or   lowered,   and   have   their   movement   speed   reduced   by   half   until   the   start   of   your   next   turn.   You   cannot   use   this   ability   on   the same turn as Crossfade [Healing Boost]  or Crossfade [Speed Boost] . Sonic   Amplifier:    You   are   able   to   launch   rapid   fire   blasts   of   green   sonic   energy   from   your   Sonic   Amplifier,   pelting   a   target   with powerful   sound   waves.   If   you   roll   a   10   on   an   attack   check   with   your   Sonic   Amplifier,   you   may   inflict   Silence    status   on   the   target. You must have this ability to unlock the next one: Soundwave:   You   are   able   to   widen   and   empower   the   blasts   from   your   Sonic   Amplifier.   You   may   attack   a   15   by   15   foot square   in   front   of   you   at   no   penalty,   and   all   damaged   enemies   are   pushed   back   20   feet.   As   with   Sonic   Amplifier,   if   you   roll a   10   on   the   attack   check,   you   may   inflict   Silence   on   all   those   hit   with   Soundwave.   After   you   use   this   ability,   roll   1d10;   on   a 1-5, shut it down. Sound   Barrier:   You   can   send   protective   waves   out   from   your   amplifiers,   granting   you   and   all   allies   in   the   area   a   sonic   shield.   The shield   given   to   each   individual   can   absorb   up   to   5   damage   before   dispersing,   and   will   also   fade   at   the   end   of   combat   (or   after   1 minute, if out of combat). Shut this ability down after it’s used once.